gost_software/selector.go

150 lines
3.2 KiB
Go

package gost
import (
"errors"
"sync/atomic"
"time"
)
var (
// ErrNoneAvailable indicates there is no node available
ErrNoneAvailable = errors.New("none available")
)
// NodeSelector as a mechanism to pick nodes and mark their status.
type NodeSelector interface {
Select(nodes []Node, opts ...SelectOption) (Node, error)
// Mark(node Node)
}
type defaultSelector struct {
}
func (s *defaultSelector) Select(nodes []Node, opts ...SelectOption) (Node, error) {
sopts := SelectOptions{
Strategy: &RoundStrategy{},
}
for _, opt := range opts {
opt(&sopts)
}
for _, filter := range sopts.Filters {
nodes = filter.Filter(nodes)
}
if len(nodes) == 0 {
return Node{}, ErrNoneAvailable
}
return sopts.Strategy.Apply(nodes), nil
}
// Filter is used to filter a node during the selection process
type Filter interface {
Filter([]Node) []Node
}
// Strategy is a selection strategy e.g random, round robin
type Strategy interface {
Apply([]Node) Node
String() string
}
// RoundStrategy is a strategy for node selector
type RoundStrategy struct {
count uint64
}
// Apply applies the round robin strategy for the nodes
func (s *RoundStrategy) Apply(nodes []Node) Node {
if len(nodes) == 0 {
return Node{}
}
old := s.count
atomic.AddUint64(&s.count, 1)
return nodes[int(old%uint64(len(nodes)))]
}
func (s *RoundStrategy) String() string {
return "round"
}
// RandomStrategy is a strategy for node selector
type RandomStrategy struct{}
// Apply applies the random strategy for the nodes
func (s *RandomStrategy) Apply(nodes []Node) Node {
if len(nodes) == 0 {
return Node{}
}
return nodes[time.Now().Nanosecond()%len(nodes)]
}
func (s *RandomStrategy) String() string {
return "random"
}
// SelectOption used when making a select call
type SelectOption func(*SelectOptions)
// SelectOptions is the options for node selection
type SelectOptions struct {
Filters []Filter
Strategy Strategy
}
// WithFilter adds a filter function to the list of filters
// used during the Select call.
func WithFilter(f ...Filter) SelectOption {
return func(o *SelectOptions) {
o.Filters = append(o.Filters, f...)
}
}
// WithStrategy sets the selector strategy
func WithStrategy(s Strategy) SelectOption {
return func(o *SelectOptions) {
o.Strategy = s
}
}
// IPSelector as a mechanism to pick IPs and mark their status.
type IPSelector interface {
Select(ips []string) (string, error)
String() string
}
// RandomIPSelector is an IP Selector that selects an IP with random strategy.
type RandomIPSelector struct {
}
// Select selects an IP from ips list.
func (s *RandomIPSelector) Select(ips []string) (string, error) {
if len(ips) == 0 {
return "", nil
}
return ips[time.Now().Nanosecond()%len(ips)], nil
}
func (s *RandomIPSelector) String() string {
return "random"
}
// RoundRobinIPSelector is an IP Selector that selects an IP with round-robin strategy.
type RoundRobinIPSelector struct {
count uint64
}
// Select selects an IP from ips list.
func (s *RoundRobinIPSelector) Select(ips []string) (string, error) {
if len(ips) == 0 {
return "", nil
}
old := s.count
atomic.AddUint64(&s.count, 1)
return ips[int(old%uint64(len(ips)))], nil
}
func (s *RoundRobinIPSelector) String() string {
return "round"
}